1. Using Combo


πŸ“ Part 1: Combo Creation

🎨 Interface Overview

Combo Creation Interface

The combo creation interface consists of:

  • Left Panel: Browse and search available skills for your class

  • Right Panel: Build and configure your combo sequences

πŸ› οΈ Creating Your First Combo

Step 1: Class Selection

  1. Navigate to Combo Creation page

  2. Select your class from dropdown menu

  3. Available skills will populate automatically in left panel

Step 2: Building Your Rotation

Drag and drop skills from left panel into these categories:

Category
Purpose
Important Notes

βš”οΈ Damage

Core combat rotation

Main damage skills - order and cooldown detection matter!

πŸƒ Movement

Positioning & travel

Used for travel between waypoints - essential for farming

πŸ†˜ Stuck

Stuck recovery

Escape skills triggered when character gets stuck

Step 3: Skill Configuration

Configure each skill with these settings:

Setting
Description
Notes

⏱️ MinimumCastTimeMs

Minimum key hold duration (milliseconds)

How long the key is held down

⏳ MaxExecutionTimeMs

Maximum execution timeout

Prevents skill from running indefinitely

πŸ” RepeatUntilCooldown

Tap mode for quickslot skills

Repeatedly presses until cooldown detected

⏸️ RepeatDelayMs

Delay between repeat presses

Used with RepeatUntilCooldown

πŸ”— ChainGroupId

Atomic skill group identifier

Skills in same group execute together

πŸ“ Range

Effective skill range

Used for positioning logic

πŸ’‘ Note: Skills use template-based cooldown detection via TemplateFileName images for accurate timing.

πŸ”„ Execution Modes

spinner
  • βœ… Most reliable for consistent farming

  • βœ… Skills execute in exact order

  • βœ… Better for optimized rotations

⭐ Priority Mode

spinner
  • Use only when specific combat logic required

  • Checks availability top-to-bottom

  • More complex to optimize

πŸ”„ Rotation Schema (v3.0)

Rotations support dual combat modes:

Mode
Description
UI Indicator

βš”οΈ Normal

Standard combat rotation

Default color

πŸ”₯ Rage

Awakening/Succession skills

Special color

The bot automatically switches modes based on rage state detection.

πŸ“‹ Rotation Metadata

Each rotation includes:

  • Tags: Categorization for filtering and search

  • Favorite: Mark rotations for quick access

  • Author: Creator attribution

βš™οΈ Per-Rotation Skill Overrides

Individual rotations can customize default skill settings:

Override
Description

Priority

Execution priority (higher = more important)

FollowUpInputs

Blind inputs after cooldown detected

Custom Timing

Override MinimumCastTimeMs, MaxExecutionTimeMs

πŸ“€ Publishing and Downloading Rotations

πŸ” Share Your Rotation:

  1. Sign in with Discord (required)

  2. Select a local rotation to upload

  3. Add metadata:

    • Name (required)

    • Tags (optional)

    • Description (optional)

  4. Click "Upload"

  5. Track performance via ratings & download counts

🌐 Community Features:

  • πŸ” Search and filter by class

  • ⭐ Rate rotations (1-5 stars + comments)

  • πŸ“Š Sort by: Recent, Rating, Downloads, Name

  • πŸ“₯ Download to local Classes/{ClassName}/Rotations/ folder

πŸ’‘ Note: Community sharing also supports Spots (see Bot page). Classes are NOT shareable - they serve as filters for rotations.


🎯 Part 2: Using Combos

Main Interface

Combo Page

The Combo page features a "COMBAT SYSTEM // COMBO EXECUTION" interface with VM connection status.

πŸŽ›οΈ Setup Combat Panel

Configure your combat with two simple dropdowns:

Selector
Description
Notes

CLASS

Select your character's combat class

Auto-loads available rotations

ROTATION

Select combat skill rotation

Shows Normal + Rage skill counts

Rotation Display

Each rotation shows skill count preview:

  • Normal: X - Skills in normal combat sequence

  • Rage: Y - Skills in rage/awakening sequence (orange, if > 0)

Selection Status

When a rotation is selected, you'll see:

  • βœ… Green "Ready" status

  • Skill count breakdown

▢️ Execute Combat Panel

Status Indicator

Large circular display showing current state:

  • READY - Idle, waiting to start

  • STOP - Currently executing (click to stop)

Combat Mode Indicator

During execution, shows current mode:

  • 🟒 Normal - Standard combat rotation active

  • 🟠 RAGE - Rage/Awakening rotation active

Main Button

State
Button
Action

Idle

START COMBAT

Begin combo execution

Running

STOP COMBAT

Stop combo execution

⌨️ Hotkey Controls

Key
Function
Status Display

F6

Start/Stop Combat

Toggle execution

F8

Infinite Mode Toggle

🟒 ON / πŸ”΄ OFF

πŸ’‘ Press hotkeys while game is focused to control combat

Infinite Mode

When enabled, the rotation loops continuously until manually stopped:

  • ON: Rotation repeats indefinitely

  • OFF: Single execution, then stops

πŸ“Š Execution Status

Real-time feedback during execution:

  • Current skill being executed

  • Progress through rotation (e.g., "2/5")

  • Completion or error messages

🌟 Community Features

Access the community from the Community page in sidebar:

  • πŸ” Discord authentication required for uploads/ratings

  • πŸ“Š Browse rotations by class, rating, or downloads

  • ⭐ Rate and comment on rotations

  • πŸ“₯ One-click download to Classes/{ClassName}/Rotations/

πŸ†˜ Troubleshooting Guide

Problem
Solution

No Execution

Verify VM is connected (check header status)

No Attack

Check MinimumCastTimeMs > 0 in rotation

Missed Skills

Verify key bindings match game settings

Wrong Mode

Check rage detection in Debug CV Lab

Hotkeys Not Working

Ensure game window is focused


πŸ’‘ Pro Tip: Use Infinite Mode (F8) for continuous farming!

Last updated